StarJunk
StarJunk is a black-and-white vector arcade shooter. Every visual is a line, a circle, or a polygon. No sprites. No textures. Just pure geometric combat.
A small game made because I had nothing better to do at the time
── CONTROLS ──
W / Right-click → Thrust
Left-click → Shoot
Mouse cursor → Aim
── ENEMIES ──
Saucers - basic, shoot in bursts
Kamikazes - dive straight at you
Cloakers - disguise as asteroids until you get close
Heavies - 3 HP, slow, fire massive shots
Phantoms - teleport the moment you hit them
── BOSS FIGHTS ──
Every 5th wave a boss arrives. It sweeps the arena with a laser, rams your position, and spawns minions. Each boss hits harder than the last.
── UPGRADE SYSTEM ──
After each wave, pick one upgrade. but enemies upgrade too.
After a boss kill, choose a super upgrade with no enemy penalty:
★ FULL BARRAGE — 5-bullet wide spread
★ GATLING — fire rate cut in half
★ OBLITERATOR — pierce + 3 bounces + double bullet size
★ GHOST ROUNDS — bullets pass through asteroids
★ AFTERBURNER — ship and bullets 40% faster
★ BUNKER — instant 3 shield charges
── MADE WITH ──
Godot 4.5 · GL Compatibility renderer · Procedural vector graphics
| Published | 3 days ago |
| Status | Prototype |
| Platforms | HTML5 |
| Release date | 4 days ago |
| Author | SandSlide Studio |
| Genre | Shooter |
| Made with | Godot |
| Tags | Arcade, Black and White, Bullet Hell, Godot, Retro, Space, Top-Down |
| Average session | A few minutes |
| Languages | English |
| Inputs | Keyboard, Mouse |
| Content | No generative AI was used |

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