StarJunk is a black-and-white vector arcade shooter. Every visual is a line, a circle, or a polygon. No sprites. No textures. Just pure geometric combat.

A small game made because I had nothing better to do at the time

── CONTROLS ──
W / Right-click → Thrust
Left-click → Shoot
Mouse cursor → Aim

── ENEMIES ──
Saucers - basic, shoot in bursts
Kamikazes - dive straight at you
Cloakers - disguise as asteroids until you get close
Heavies - 3 HP, slow, fire massive shots
Phantoms - teleport the moment you hit them

── BOSS FIGHTS ──

Every 5th wave a boss arrives. It sweeps the arena with a laser, rams your position, and spawns minions. Each boss hits harder than the last.

── UPGRADE SYSTEM ──

After each wave, pick one upgrade. but enemies upgrade too.

After a boss kill, choose a super upgrade with no enemy penalty:

★ FULL BARRAGE — 5-bullet wide spread
★ GATLING — fire rate cut in half
★ OBLITERATOR — pierce + 3 bounces + double bullet size
★ GHOST ROUNDS — bullets pass through asteroids
★ AFTERBURNER — ship and bullets 40% faster
★ BUNKER — instant 3 shield charges

── MADE WITH ──

Godot 4.5 · GL Compatibility renderer · Procedural vector graphics

Published 3 days ago
StatusPrototype
PlatformsHTML5
Release date 4 days ago
AuthorSandSlide Studio
GenreShooter
Made withGodot
TagsArcade, Black and White, Bullet Hell, Godot, Retro, Space, Top-Down
Average sessionA few minutes
LanguagesEnglish
InputsKeyboard, Mouse
ContentNo generative AI was used

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